Hi!
I'm João Beraldo, game designer with a focus on content creation, no matter if through narrative, level design or the development of dynamic content systems. I also have been working as a lead for over a decade now.
Click on the buttons below to find some of my writing samples, or examples of encounters and dynamic systems I designed.
Games I worked on
pre-alpha footage
profane
Genre: Action MMORPG, Third-Person
Engine: Unity
Platforms: PC
Release date: TBA
Role: Lead Game Designer
Defined the Game Vision with the CEO
Designed Dynamic Content Systems (levels, Encounters, Quests)
Created the IP based on original art
Prototyped various game mechanics
Designed new levels, items and creatures for the pre-alpha
Built the game design team from scratch
Helped defines the roadmap and workflows with other teams
Taikodom: Living Universe
Genre: Space Yes MMO
Engine: Unity
Platforms: PC
Release date: 2012
Role: Lead Game Designer
Designed AI, Quest and Dynamic Encounter content
designed many levels
Worked with the Art team to create dozens of characters and ships
Lead a Team of 8 Game Designers of various specialties
Taikodom: Consortium
Genre: Space Yes MMO
Engine: Proprietary Engine
Platforms: PC
Release date: 2008
Role: Lead Content Designer
Designed the IP
Created 200+ quests and characters
designed many levels
Written Two Companion Novels
Lead a Team of 4 Content Designers
talaka
Genre: Platformer
Engine: Unity
Platforms: PC, others TBA
Release date: TBA
Role: Lead Game Writer
Created the IP based on Afro-Brazilian Folklore
Written Dialogues, Item Descriptions and UI text
Proposed the game's enemies and bosses
Venturion
Genre: Hyper VR Puzzler
Engine: Unity
Platforms: Location-based
Release date: 2017
Role: Senior Game Designer
Designed the Puzzles and levels based on a prototype
Created the IP
Written Dialogue and worked with voice actors
Anger
Genre: VR Adventure
Engine: Unity
Platforms: Gear VR
Release date: 2017
Role: Senior Game Writer
Co-Created the IP
Written Dialogue
Designed some of the Puzzles
shiftlings
Genre: Puzzle Platformer
Engine: Unity
Platforms: PC, PS4, Switch
Release date: 2018
Role: Level Designer
Created some Levels
designed some mechanics
Bid Wars: Pawn Empire
Genre: Auction & Store Management Game
Engine: Corona
Platforms: Mobile, Tablets
Release date: 2018
Role: Senior Content Designer
Designed the IP
Created quests and characters
Created some game mechanics
starside
Genre: Match-3
Engine: Unity
Platforms: Mobile, Tablets
Release date: 2018
Role: Senior Content Designer
Designed the IP
Created Levels and characters
Created some game mechanics
blubka
Genre: Edutainment Puzzle Adventure
Engine: Unity
Platforms: Mobile, Tablets
Release date: 2016
Role: Senior Game Designer
Designed game mechanics and puzzles
designed all levels
mine quest 2
Genre: Auction & Store Management Game
Engine: Corona
Platforms: Mobile, Tablets
Release date: 2018
Role: Senior Content Designer
Designed the IP
Created quests and characters
Created some game mechanics
Flying Kingdoms
Genre: RPG & City Management
Engine: Flash
Platforms: Facebook
Release date: 2012
Role: Lead Game Designer
Original Concept and Core mechanics
Mystery of Dreams
Genre: Edutainment Puzzle Game
Engine: Unity
Platforms: Mobile, Tablets
Release date: 2014
Role: Lead Game Writer
Designed the IP
Created Characters and Dialogues
Created some game mechanics