Hi!

I'm João Beraldo, game designer with a focus on content creation, no matter if through narrative, level design or the development of dynamic content systems. I also have been working as a lead for over a decade now.

Click on the buttons below to find some of my writing samples, or examples of encounters and dynamic systems I designed.

Games I worked on

Pre-Alpha footage

Profane

Genre: Action MMORPG, Third-Person
Engine: Unity

Platforms: PC

Release date: TBA
 

Role: Lead Game Designer

  • Defined the Game Vision with the CEO

  • Designed Dynamic Content Systems (levels, Encounters, Quests)

  • Created the IP based on original art

  • Prototyped various game mechanics

  • Designed new levels, items and creatures for the pre-alpha

  • Built the game design team from scratch

  • Helped define the roadmap and workflows with other teams

website

Taikodom: Living Universe

Genre: Space Sim MMO
Engine: Unity

Platforms: PC

Release date: 2012

Role: Lead Game Designer

  • Designed AI, Quest and Dynamic Encounter content

  • Designed many levels

  • Worked with the Art team to create dozens of characters and ships

  • Lead a Team of 8 Game Designers of various specialties

website

Taikodom: Consortium

Genre: Space Sim MMO
Engine: Proprietary Engine

Platforms: PC

Release date: 2008
 

Role: Lead Content Designer

  • Designed the IP

  • Created 200+ quests and characters

  • Designed many levels

  • Written two companion Novels

  • Lead a Team of 4 Content Designers

website

Talaka

Genre: Platformer
Engine: Unity

Platforms: PC, others TBA

Release date: TBA
 

Role: Lead Game Writer

  • Created the IP based on Afro-Brazilian Folklore

  • Written Dialogues, Item Descriptions and UI text

  • Proposed the game's enemies and bosses

website

Venturion

Genre: Hyper VR Puzzler
Engine: Unity

Platforms: Location-based

Release date: 2017
 

Role: Senior Game Designer

  • Designed the Puzzles and levels based on a prototype

  • Created the IP

  • Written Dialogue and worked with voice actors

website

Angest

Genre: VR Adventure
Engine: Unity

Platforms: Gear VR

Release date: 2017
 

Role: Senior Game Writer

  • Co-Created the IP

  • Written Dialogue

  • Designed some of the Puzzles

website

Shiftlings

Genre: Puzzle Platformer
Engine: Unity

Platforms: PC, PS4, Switch

Release date: 2018
 

Role: Level Designer

  • Created some Levels

  • Designed some mechanics

website

Bid Wars: Pawn Empire

Genre: Auction & Store Management Game
Engine: Corona

Platforms: Mobile, Tablets

Release date: 2018
 

Role: Senior Content Designer

  • Designed the IP

  • Created quests and characters

  • Created some game mechanics

website

Starside

Genre: Match-3
Engine: Unity

Platforms: Mobile, Tablets

Release date: 2018
 

Role: Senior Content Designer

  • Designed the IP

  • Created Levels and characters

  • Created some game mechanics

website

Blubka

Genre: Edutainment Puzzle Adventure
Engine: Unity

Platforms: Mobile, Tablets

Release date: 2016
 

Role: Senior Game Designer

  • Designed game mechanics and puzzles

  • Designed all levels

website

Mine Quest 2

Genre: Auction & Store Management Game
Engine: Corona

Platforms: Mobile, Tablets

Release date: 2018
 

Role: Senior Content Designer

  • Designed the IP

  • Created quests and characters

  • Created some game mechanics

website

Flying Kingdoms

Genre: RPG & City Management
Engine: Flash

Platforms: Facebook

Release date: 2012
 

Role: Lead Game Designer

  • Original Concept and Core mechanics

website

Mistério dos Sonhos

Genre: Edutainment Puzzle Game
Engine: Unity

Platforms: Mobile, Tablets

Release date: 2014
 

Role: Lead Game Writer

  • Designed the IP

  • Created Characters and Dialogues

  • Created some game mechanics

website

© 2020 por JMBeraldo

JMBeraldo Criações LTDA-ME - 15.647.826/0001-14

Rua Pedro Victor 31 apt 94 - São Paulo / SP - joao.beraldo@gmail.com - (11) 96597-1064