Hi!

I'm João Beraldo, game designer with a focus on content creation, no matter if through narrative, level design or the development of dynamic content systems. I also have been working as a lead for over a decade now.

Click on the buttons below to find some of my writing samples, or examples of encounters and dynamic systems I designed.

Games I worked on

pre-alpha footage

profane

Genre: Action MMORPG, Third-Person
Engine:  Unity

Platforms: PC

Release date: TBA
 

Role: Lead Game Designer

  • Defined the Game Vision with the CEO

  • Designed Dynamic Content Systems (levels, Encounters, Quests)

  • Created the IP based on original art

  • Prototyped various game mechanics

  • Designed new levels, items and creatures for the pre-alpha

  • Built the game design team from scratch

  • Helped defines the roadmap and workflows with other teams

Web site

Taikodom: Living Universe

Genre:  Space Yes MMO
Engine:  Unity

Platforms: PC

Release date: 2012

Role: Lead Game Designer

  • Designed AI, Quest and Dynamic Encounter content

  • designed many levels

  • Worked with the Art team to create dozens of characters and ships

  • Lead a Team of 8 Game Designers of various specialties

Web site

Taikodom: Consortium

Genre:  Space Yes MMO
Engine:  Proprietary Engine

Platforms: PC

Release date: 2008
 

Role: Lead Content Designer

  • Designed the IP

  • Created 200+ quests and characters

  • designed many levels

  • Written Two Companion Novels

  • Lead a Team of 4 Content Designers

Web site

talaka

Genre: Platformer
Engine:  Unity

Platforms: PC, others TBA

Release date: TBA
 

Role: Lead Game Writer

  • Created the IP based on Afro-Brazilian Folklore

  • Written Dialogues, Item Descriptions and UI text

  • Proposed the game's enemies and bosses

Web site

Venturion

Genre:  Hyper VR Puzzler
Engine:  Unity

Platforms: Location-based

Release date: 2017
 

Role: Senior Game Designer

  • Designed the Puzzles and levels based on a prototype

  • Created the IP

  • Written Dialogue and worked with voice actors

Web site

Anger

Genre:  VR Adventure
Engine:  Unity

Platforms: Gear VR

Release date: 2017
 

Role: Senior Game Writer

  • Co-Created the IP

  • Written Dialogue

  • Designed some of the Puzzles

Web site

shiftlings

Genre:  Puzzle Platformer
Engine:  Unity

Platforms: PC, PS4, Switch

Release date: 2018
 

Role: Level Designer

  • Created some Levels

  • designed some mechanics

Web site

Bid Wars: Pawn Empire

Genre:  Auction & Store Management Game
Engine:  Corona

Platforms: Mobile, Tablets

Release date: 2018
 

Role: Senior Content Designer

  • Designed the IP

  • Created quests and characters

  • Created some game mechanics

Web site

starside

Genre:  Match-3
Engine:  Unity

Platforms: Mobile, Tablets

Release date: 2018
 

Role: Senior Content Designer

  • Designed the IP

  • Created Levels and characters

  • Created some game mechanics

Web site

blubka

Genre:  Edutainment Puzzle Adventure
Engine:  Unity

Platforms: Mobile, Tablets

Release date: 2016
 

Role: Senior Game Designer

  • Designed game mechanics and puzzles

  • designed all levels

Web site

mine quest 2

Genre:  Auction & Store Management Game
Engine:  Corona

Platforms: Mobile, Tablets

Release date: 2018
 

Role: Senior Content Designer

  • Designed the IP

  • Created quests and characters

  • Created some game mechanics

Web site

Flying Kingdoms

Genre:  RPG & City Management
Engine:  Flash

Platforms: Facebook

Release date: 2012
 

Role: Lead Game Designer

  • Original Concept and Core mechanics

Web site

Mystery of Dreams

Genre:  Edutainment Puzzle Game
Engine:  Unity

Platforms: Mobile, Tablets

Release date: 2014
 

Role: Lead Game Writer

  • Designed the IP

  • Created Characters and Dialogues

  • Created some game mechanics

Web site